Three Pokemon Titles That Failed to Receive the Love They Warranted

Following a glimpse of global harmony thanks to Pokémon Go, there's no question that the monster collecting series is about as popular gaming titles around. Pikachu is just as identifiable as Disney's mascot, if not more so. The ongoing frenzy around trading card values ensures near-daily Pokemon headlines. It would be difficult to find a Pokémon game that didn't sell at least a few million copies. Remarkably, fan-made Pokémon games achieve popularity annually.

However despite that pervasiveness and popularity, some Pokémon games that remain overlooked. These are games that failed to receive their proper due, or were overshadowed under the excitement of the mainline series. They're Pokémon games stuck on ill-fated consoles or services, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that probably would have blossomed if they ever got follow-ups or modern remakes. With these criteria in mind, we won't be offering yet another reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.

Nevertheless, these might be these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, shall we?

Pokemon Ranch: The Chill Precursor

Too many Pokémon games emphasize the combat aspect of the series, and far too few of them highlight the ordinary realities that would come with living with a companion. Sure, there are minor mechanics like these in recent entries—you can pet, and feed your monsters in camps. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to store monsters from different games. Reviews from its release noted Ranch was a poor if not truly ugly game. It's not my goal to dispute these notions, but it behooves me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.

As the name suggests, the game is set on a ranch where your personal Miis—get this—just relax with your Pokémon pals. The activities with Pokémon were simple, and a lot of the draw was watching what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzler as it is a life simulation.

Ranch came out long before Stardew Valley sparked the enduring trend of comfort gaming. It was before the rise of idle games, and the video playthrough popularization of viewing games you aren't actively controlling. Many never realized that Ranch's concept to watch your critters as much as you interact with them didn't mask a lack of substance. In actuality, Ranch's meticulous design was so extraordinary, a live stream focused on running the game continuously. The streamer who runs the channel states that, after nearly two decades of playing the game, he even now has not encountered everything that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokémon Duel: The Strategic Tabletop Game Gone

Did you know that Pokemon once had an official board game with miniatures? Pokémon Duel was the 2016 attempt to digitize the tabletop experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of free-to-play mobile gaming. Duel had the trappings of a gacha title where players could pay to win—and there was motivation to do so, given the lengthy grind for new figures.

All of these questionable mechanics obfuscated a sad truth: Pokémon Duel was an superb tactical game with Duel today. "I can’t express how much I adored and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of depth, accessibility, design, and features in general," a user wrote. "I am convinced if it launched now people would be engaging with it more than GO and Pocket together."

Unfortunately, Duel's early release was marred by connectivity problems. Technical problems, alongside Duel's predatory business model, gave people few incentives to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unusual game board made for a fantastic strategic challenge for the few folks who played Duel, but that playing field is also a intimidating visual mess.

Pokémon: Magikarp Jump: The Whimsical Experiment

Image from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so absurd, it was bordering on shitpost. And when we're dealing with a franchise where trainers go out with a team of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is tasked with raising the ultimate version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the fan culture around Magikarp.

This was most apparent than in Jump's merciless random occurrences, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things one might wish the core series would do, like offering a wide variety of the same type of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly complex or deep game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when 2026 GOTY season arrives.


Given numerous core games and spin-offs, chances are that I didn't mention that one Pokémon game you absolutely adore but argue that not nearly enough people played. I know that some people remember games like Pokémon Ranger or Pokemon Pinball fondly despite argu

Carla Townsend
Carla Townsend

A UK-based writer passionate about modern lifestyle trends and tech innovations, with over a decade of blogging experience.